HOMO DIGITUS
The strange is defined for us as a tension between a real object and its sensuous qualities. As such, it begins to suggest a rupture between conceptual and sensorial aspects within the intent and reception of design. It is our position that much of what is interesting in design is not the efficient solution of a problem, or the beauty of a form, or the immediate relevancy for a particular social condition; but instead the ways in which everyday objects, architecture included, become estranged.