HOMO DIGITUS
This project aims to understand contemporary digital techniques by investigating the theories and history of aesthetics in relation to architectural fabrication, geometry, and representation. The topics under investigation included explorations of curvature sensation and notation, gradient field manipulations, ornamental pattern as continuous variation, digital fabrication through contouring, folding, and aggregation, and material feedback in a computational system.
The strange is defined for us as a tension between a real
object and its sensuous qualities. As such, it begins to
suggest a rupture between conceptual and sensorial aspects within the intent and reception of design. It is
our position that much of what is interesting in design is
not the efficient solution of a problem, or the beauty of a
form, or the immediate relevancy for a particular social
condition; but instead the ways in which everyday objects, architecture included, become estranged.